Launch patches
Launch Hotfixes 1–5
The first five patches moved from launch stability work to useful co-op and magic features. Use the sections below when an older guide names a specific Hotfix.
Current Early AccessPublished Aug 18, 2026Checked Aug 22, 2026
Fast answers from the launch patches
- Co-op recoveryHotfix 1 improved multiplayer saving; Hotfix 4 improved stability; Hotfix 5 added map-marker teleport to a teammate.
- Magic and alchemyHotfix 5 made the Unlock spell craftable and added remaining-ingredient counts.
- PerformanceHotfix 4 fixed some laptop iGPU and texture problems; Hotfix 5 fixed a VRAM leak and reduced many visual effects.
2026-08-17
Hotfix 1
Saving, shopkeeper, quest, NPC and laptop-GPU fixes.
Official changes
- Fixed shopkeeper lag.
- Improved multiplayer saving.
- Applied quest fixes.
- Rebalanced bread.
- Stopped Chialani from accidentally self-immolating.
- Attempted to correct laptops selecting an iGPU; further probing was still planned.
2026-08-17
Launch Day Hotfix 2
A small follow-up that again called out shopkeeper lag.
What the note says
- Addressed a variety of reported issues.
- Included shopkeeper lag when opening a merchant.
2026-08-17
Hotfix 3
More than 40 fixes were announced without an itemized public list.
What the note says
- Over 40 additional bug fixes.
- The public note does not enumerate them, so this site does not invent a changelog.
2026-08-18
Hotfix 4
Multiplayer, GPU, NPC, VFX and world-placement fixes.
Multiplayer and performance
- Improved multiplayer stability, with more work still planned.
- Fixed texture issues on some GPUs.
- Fixed improper iGPU selection on some laptops.
World and NPCs
- Toned down Brandbearer fire VFX.
- NPCs should no longer get stuck on their beds after sleeping or self-immolate.
- Placed the previously missing Spongestone.
- Applied level-design cleanup.
The official note says the missing Spongestone was placed, but it does not publish an exact route to the item.
2026-08-18
Hotfix 5
New co-op utilities, UI feedback, balance passes and broad fixes.
New features
- Added beta hit markers for single-player/networked multiplayer and split-screen.
- Added teleport-to-teammate by clicking their map marker.
- Added collectible figurine statues.
- Alchemy now shows the number remaining on active ingredients.
Changes
- Rebalanced enemy HP.
- Rebalanced one-handed weapons, with another balance pass planned.
- Made the Unlock spell craftable.
- Placed new items around the world.
Fixes
- Applied quest fixes for single-player and multiplayer.
- Improved NPC persistence and appearance consistency.
- Made some previously unpickable ingredients pickable.
- Reduced VFX on many spells and items.
- Fixed a VRAM leak and added performance improvements.
Continue to Update 6, where the first detailed stacking and low-VRAM rules appeared.
